top of page
ROLE
CREATIVE DIRECTION PRODUCTION UX & UI DESIGN NARRATIVE DESIGN STORY & GAMEPLAY
BRIEF
Define and develop a solution that is a captivating fusion of reality and imagination at the Nobel Prize Museum. Through the magic of XR, you are set to transform the museum into an immersive wonderland that blurs the line between the physical and the virtual.
CHALLENGE
To advance the frontiers of immersive technology, ensuring accessibility to individuals of all ages and genders, and transforming Nobel Prize Museum exhibitions from passive observation spaces into interactive realms.
The physical space, approximately 2 square meters, and can offer an experience lasting around 2-3 minutes.
SOLUTION
As a team, we made an early decision to craft an art experience with minimal interaction, allowing users to immerse themselves in the learning journey fully.
I aimed to provide an enjoyable and educational experience without the need for extensive engagement, cognitive effort, or onboarding. Due to the project's simplicity, sound held equal importance to visuals.
I researched how the brain processes information and induces relaxation. The sound produced aimed to lead users from the moment they entered the experience, starting with heartbeats and breathing sounds, gradually transitioning into Zen mode. To facilitate information reception, a clicking sound was activated every time a user interacted, ensuring sustained attention.
KEY FEATURES
Sound & Visuals
Human Centric Design
Organic Interaction Design
PLATFORM UTILIZED
Oculus Quest 2
Unity
GitHub
Jira
Miroboard
ShapeXR
VALUE DELIVERED
Elevating the bar by fusing art with cutting-edge technologies, in order to cultivate a fascination for education and knowledge among a wider audience. The potential to take the exhibition worldwide, rather than confining it to a limited venue in Stockholm.
bottom of page